XBox 360 ISO Hacker Utility v5 for OSX

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New version of the XBox 360 ISO Hacker Utility for OSX has been released:

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JTAG / RGH users can extract files from XBox / XBox 360 game ISOs to given destination.
1. Select game ISO
2. Select destination
3. Add to Que
4. Repeat 1-3 if you want extract more than one ISO
5. Start Extract

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If you want delete or edit a line in que, just click on it. The selected rows data always copy back to Source file / Destination Folder fileds.

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Extract / Rebuild ISO functions written by in & Aiyyo
It is a free utility, but if you think It is a useful one, Please Donate us.

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Download: X360_ISO_Hacker_v5.zip

360 Content Manager v2.2

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Xamphear released a new version of 360 Content Manager for JTAG & RGH 360s:

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What This App Does:
* Browse 360 files on your PC by their real info, like game name and package title.
* Unlock XBLA, DLC and Avatar files downloaded from Xbox Live.
* Upload files (XBLA, DLC, GOD, Avatar, Title Update) to your console over FTP with a single click. Files are automatically uploaded to the right folders.
* Drag and drop files to other applications, if you’d prefer to use your own FTP client.
* Organize a messy folder of downloaded content into 1 of many different directory styles. Restore the original filenames for XBLA and DLC files.
* View the MediaID of Title Updates and GODs so you can match them, and search JQE and XBUC for matching TUs.
* View the MediaID of ISO files. (Requires abgx360)
* View the MediaID of default.xex files.
* Browse your 360′s hard drive directly, using FSD. This allows you to delete, unlock, edit and copy the contents of the 360′s internal drive over the network.

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What’s new/fixed:
Bug fixed in Content Organizer, GODs are properly moved between drives
now. Managing content on the 360 itself has been streamlined, drive
mapping is preformed automatically. FSD version 2.2 or higher is HIGHLY
recommended when using this feature. Preview added to the Content
Organizer so you can see the new folder each file will be placed in.
All of the options in the Content Organizer are saved between uses now.
The Library Scan feature has been removed. Date Modified column added.
Fixed bug in uploading when using xFTPdll. Uploading game saves is now
supported, saves are sent over FTP to the proper profile folder location.
Fixed crashing in XP when “File Exists” dialog is displayed. Added wizard
to walk new users through common uses of the program. Disable it and you
will not see it again.

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Download: 360_Content_Manager_v2.2.7z

BoxZii Module 2 Released *Update: Module2 Beta 9 FW*

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The BoxZii Team released ‘Module 2′ of their ODD Emulator:

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Module 2 : External Full Colour 2’2″ TFT Touchscreen panel for USB HDD/Pendrive (No PC required) * Full Colour 2’2″ TFT Touchscreen * Full Colour touchscreen coverflow iso/config selection system * 3Ports HUB included for USB HDD/Pendrive (No EXTRA Hub cost) * NTFS Filesystem supported * USB / SD upgrades for Actel and Microcontroller system * External SD socket (No needed disassembly if SD card replacement required) * Full clean installation / Place the module 2 whereever you want * Easy Installation/Just need plug USB cable from Boxzii Module 1

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*UPDATE* New FW for the Module2 has also been released. What’s new/fixed: * Added support for GPF & EXT4 filesystem

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Download: boxzii_v2_beta9.rar

JungleFlasher v0.1.92 beta (304)

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As always with a new C4E iXtreme release (LT+ v3.0 SLIM Lite-On), Team Jungle comes with a new version of JungleFlasher to add full support for the new firmwares.

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What’s new/fixed:
* Support for LT Plus 3.0
-Lite-on Slim 0272, 0225, 0401, 1071

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Download: JungleFlasher_v0.1.92_Beta_(304).rar

C4E’s iXtreme LTplus v3.0 for SLIM Lite-On

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C4E released the iXtreme LT+ v3.0 CFW for the SLIM 0272/0225/0401/1071 Lite-On (Philips-LiteOn DG-16D4S) drives:

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C4E’s iXtreme LT+ in association with Team Jungle & Team Xecuter
Official release of the iXtreme LT+ v3.0 for 0272/0225/0401/1071 slim Liteons
- Support for topology data on AP25 enabled titles. Will correctly answer any ap25 challenge eliminating need for dae.bin to create a backup.
- No need to make new backups everytime dae.bin is updated on console
- Extra support for rare firmwares

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Topology Data
When ap25 was first introduced I devised a way of calculating any challenge which I called the silver bullet which I made reference to along time ago.
This was withheld until it was absolutely necessary. It was easier to replay the fixed challenges.
With unique per console ap25 challenges it has become necessary to use the silver bullet.
A series of measurements are taken across the disk. This topology data is then used to calculate a response to any ap25 challenge.
It is very important that the drive used to create the topology data is reliable at reading discs as bad topology data equals bad ap25 responses.
Liteon drives using 0800 v3 seem to be more accurate for this purpose. Only ap25 enabled titles require topology data. Activation of ap25 on older non-ap25 games although technically possible is highly unlikely.
Currently topology data for xgd3 titles are similar and topology data from one xgd3 title will pass on another xgd3 title although this is not advisable.
Per title title topology data is best as there are slight differences between titles and newer titles could have different topology than existing ones.

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One liteon to go and four Hitachis. Have a great year everyone.

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Thanks go to Team Jungle and all testers for their hard work and efforts in the development process.
Thanks also go to Team Xecuter for their support to this project.

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Download: Latest_iXtreme_v3.0(+slim-pack)_and_Stock_Firmware_Pack.rar

RGBuild2 Beta 0v100

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Team RGLoader released RESET GLITCH LOADER-dev 0v100 which will allow to create a DevKit NAND for retail consoles with the Reset Glitch Hack, and give you most of the DevKit functionality on your retail 360:

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*THIS IS A BETA RELEASE, NOT EVEN THE NFO IS FINISHED YET*
Rgloader-dev 0v98 got leaked a few weeks back and contains a few bugs like slims showing up as test kits etc. This build contains the latest patches for all the xbox files but does not support big block or bad block.

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If you manage the bad blocks yourself you might be able to get around the bad block issue.

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Things to come in final release:
* Big block support.
* INI files will replace the bat files.
* GUI Builder.
* Xell dual boot & hvxbootOS ;)

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What’s new/fixed in 0v100:
* Added 14699 patches
* Moved files location on hdd
* Slims show up as dev kit on 14699 without xbdm.ini or modded xbdm.xex
* Retail disc support on slims
* Added neededfiles.txt to the folders

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Download: _RGBuild2_Beta0v170.rar

Xbox360 Games Easy Updater

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From redsquirrel87.com:

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What’s it?
It’s a simple Linux tool to search for and download updates for your XBOX360 games directly from your PC (no need of XBOX Live!))
You have simply to select a XBOX360 ISO and the program automatically will get the Media-ID (using ABGX) and will search for the latest available update on the online database of xbuc.net. Then you’ll can download it directly using this program, so without the need to open any internet browser or external programs.

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What’s new/fixed:
* Fixed a bug that could bring the program to crash during the download of the files.
* Added a function that checks if the file ABGX360 got correctly the execute permissions
* Added a timeout check to curl (30 sec)

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Download(s):
XGEU-3.1.tar.gz (Linux)
XGEU-3.0.rar (Windows)

Wasabi 360 Ultra firmware v1.2 BETA2 *Update: release*

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From wasabi360.com:

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From the team that brought you the intuitive and immensely popular “virtual ISO” on-screen menu system for Xbox 360 optical disc drive emulators comes yet another world first – fully integrated, automatic drive key extraction. With Wasabi 360 Ultra there is no need for expensive third party drive key extraction hardware: with a single press of a button on the Wasabi 360 control panel, the drive key is automatically extracted from your original ODD and saved to Wasabi 360 Ultra’s onboard storage for future use. And that’s all you need to do – the previously saved drive key is retrieved and used automatically on each subsequent Xbox 360 boot. Simply plug and play – easy, fast, safe and convenient. 

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The automatic drive key extraction feature currently supports all Xbox Slim Liteon 16D4S drives, and support for the various Xbox Phat drives is currently under development. Automatic drive key extraction for Xbox Slim’s will be included in the upcoming v1.2 BETA 2 firmware release. More details will follow on the Wasabi 360 Ultra website in the coming days, stay tuned.

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*Update* The new FW has been released:

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We have released Wasabi 360 Ultra firmware v1.2 BETA 2 which includes the following changes:
* Automatic drive key extraction for Xbox Slim Liteon 16D4S drives is now supported
* Updated AP25 disc profile database

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Full details of the new automatic drive key extraction feature are available in the documentation included with the firmware download. The user guide will be updated to reflect these changes for the final v1.2 firmware release.

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Download: Wasabi_360_Ultra_Firmware_v1.2_BETA_2.zip

iXiso v0.71

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Kickass released a Mac app based on exiso:

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iXiso is a nifty little OSX frontend for in’s extract-xiso tool. Its actually pure applescript (+ a lil bash hacking).
I started to mess with Xcode, but soon found it to be cumbersome.

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What it does:
This little fella will extract a given Xbox 360 xiso file to a given folder.
It was initially designed to function as a droplet:
▪ just drop an .iso file on the app and it will ask you for a folder to extract to.
If no file is dropped on the app, it will ask you for an .iso file.

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Why for god’s sake?
I wanted to get xiso extraction done on my mac with as few clicks as possible.
I wrote this because i thought it might come in handy.
If you dont like it – dont use it.

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Download: iXiso_v0.71.zip

abgx360 v1.0.6

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A new version of abgx360 has been released.

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What’s new/fixed (all platforms):
- XGD3 support.
- Replaced AP25 replay sector support with support for topology data (for consoles which do AP25 checks — make sure you have LT+ v3.0 or later).
- Added “Min Kernel Required” (to boot the game) when checking an XEX.
- Added improvements to AutoUpload (used by uploaders) including extended C/R for SS (using the original disc) to make sure files uploaded to the database have very accurate angle measurements.
- Added optional command line argument “–speed” for setting drive speed when checking a burned DVD. Example: “–speed 12″ will attempt to set the drive speed to 12x. You can try to set any speed you like, but setting a speed higher than what your media supports may cause read errors if the drive’s firmware doesn’t govern it. “–speed 0″ will set the drive’s default speed.
- Added optional command line argument “–showsstable” for when you want to see the SS C/R data but you still prefer medium or low verbosity. The SS C/R table has also been updated with “Mod?” being split into “Tol” (response tolerance) for the CCRT entry and “Mod” (response modifier) for the drive entry, also “Pad?” has been renamed to “Typ” (type). Thanks Redline99!
- Added vendor specific additional info and bus type when displaying optical drive names (bus type displayed on Windows only).
- Updated the list of optical drive sense code errors.
- Updated the game ratings definitions.
- Fixed a bug which negated the ability to recover from a write error when rebuilding an ISO using the low disk space method. It’s unlikely that a write error would be recovered on subsequent retries, but at least now it will write the data in the correct place if it does recover.
- Fixed a bug which caused “Unknown Media: 0×00000000″ to be displayed if the “Secure Virtual Optical Device” media flag was set and the “XGD2 Media Only” image flag was not set (The “XGD2 Media Only” flag has also been renamed to “Original Media Only” in abgx360 since they are using the same flag for XGD3).
- The archaic caution message about angle 359 was removed, but you are still able to “fix” it if you still have iXtreme < v1.4 (really old and not suitable for XBL anyway).
- Ability to “extract entire video partition (253 MB)” was removed; this doesn’t make sense for XGD3 and isn’t even very useful for XGD2 since it was just including a bunch of padding data that isn’t even part of the real video partition… it was only needed for very old methods of concatenating with stealth files and a game partition to make a working backup.

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Note: The way video is checked/fixed is now a little different for both XGD2 and XGD3. The previous way was to check/fix both L0 video and L1 video off of L0, and then to check/fix “SplitVid” (L1 video on L1) afterwards by comparing it to L1 video on L0. Since XGD3 has no room for L1 video on L0, and to keep things consistent, video will now always be checked/fixed according to L0 on L0 and L1 on L1, and the “SplitVid” check is now gone (nominally). The only effective difference is that L1 video on L0 is no longer checked, but this is not a problem… it’s not even supposed to be there and it’s not visible to the host console when using a “safe” custom firmware. You can rest assured that only old and unsafe custom firmwares will read L1 video from L0; newer ones will read it properly from L1 (this is necessary in order to replicate the read/seek performance of an original disc).

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There is also a big annoying yellow message if you have “Check/Fix Video padding” enabled and you check an XGD2 game with L1 video on L0 (or any data in that area). To make the message go away you will need to either add command line option “–pL0″ to confirm that you want to blank it out (XGD2 ISOs without L1 video on L0 will appear to have bad video data when checked with older versions of abgx360), or you can simply disable “Check/Fix Video padding”, as it still makes no difference in terms of stealth… this option only exists as a way to make sure ISOs are “clean”, with no extra data in areas that aren’t CRC checked. Note that this version of abgx360 doesn’t care about L1 video on L0… it will pad L0 video with zeroes whenever video is autofixed or manually patched.

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Sorry if the command line options are annoying (you can add them under the “Misc” tab of the GUI), but you can be sure that an improved v1.1.0 GUI is in the works…

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Note: The GUI has not been changed and will still display version 1.0.2, don’t worry about it as long as the CLI app displays v1.0.6

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Download(s):
abgx360_v1.0.6_setup.rar (Windows)
abgx360_v1.0.6_source.zip (Windows)
abgx360-1.0.6.tar.gz (Linux)
abgx360-1.0.6.rar (Mac OS X)

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